Web Designing

Teacher Incharge : Ms.Daman
Venue : Lab 6 (10:00 - 11:00)
Time Duration : 1hour
Team Member : 2 participants per team


a)    Topic will be given on the spot.
b)    The participate can use internet only to download images and textual contents to embed in the website during initial 15 minutes.
c)    Students can use HTML/CSS/Java Script/PHP/Asp.Net/Oracle.



Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; interface design; authoring, including standardised code and proprietary software; user experience design; and search engine optimization. Often many individuals will work in teams covering different aspects of the design process, although some designers will cover them all. The term web design is normally used to describe the design process relating to the front-end (client side) design of a website including writing mark up. Web design partially overlaps web engineering in the broader scope of web development. Web designers are expected to have an awareness of usability and if their role involves creating mark up then they are also expected to be up to date with web accessibility guidelines.

Logic Development

Teacher Incharge : Ms. Simpy
Venue : Lab 2 (12:30 - 1:30)
Time Duration : 1 hour
Team Member : 1 participant per team

a)    The problem will be given on the spot to develop the logic
b)    Students can use only C/C++ to develop the logic

In a program logic is a code or set of instructions to solve a particular problem. Logic is important in each and every program as every program have some logic to solve the problem. Logic is a special set of instructions given to the computer. The computer executes the given instructions specified in the logic and solve the problem by using those instructions.
Every programmer should think logically in order to develop logic for a program. but the problem arises here is how to think logically? So in order to think logically we should learn how a logic will work and how to develop a logic for a program.

Poster Making

Teacher Incharge : Ms. Shyna
Venue : Room No. 54
Time Duration : 1 hour
Team Member : 1 participant per team

a)    Sheet size should be 15”*22” (1/2 standard chart sheet)
b)    The poster must be drawn on chart paper. Drawing tools may include pencil, crayon, water color, oil paints etc.
c)    Photograph and 3D objects are not allowed.
d)    Topics are :-

A poster is any piece of printed paper designed to be attached to a wall or vertical surface. Typically posters include both textual and graphic elements, although a poster may be either wholly graphical or wholly text. Posters are designed to be both eye-catching and informative. Posters may be used for many purposes. They are a frequent tool of advertisers (particularly of events, musicians and films), propagandists, protestors and other groups trying to communicate a message. Posters are also used for reproductions of artwork, particularly famous works, and are generally low-cost compared to original artwork. The modern poster, as we know it, however, dates back to the 1840s and 1850s when the printing industry perfected colour lithography and made mass production possible."

Net Savvy

Teacher Incharge : Ms. Surbhi
Venue : Lab 2 (9:30 - 10:00)
Time Duration : 30 mins
Team Member : 1 participant per team

a)    Topics will be given on the spot
b)    Internet will be provided for first 15 minutes for searching and downloading relevant material
c)    Judgement will be based on the proper presentation

It implies more than being able to occasionally surf the Web and use e-mail. Net-savvy means having the next level or next several levels of Internet/Web skills, which includes downloading files and updating applications as well as being extremely aware of potential viruses. A person who knows a lot about the internet and how it works and how to use the internet according to his need other than just surfing, downloading and sharing. Web developers and web designers are internet savvy people.

Debugging

Teacher Incharge : Ms. Bharti
Venue : Lab 2 (11:00 - 11:30)
Time Duration : 30 mins
Team Member : 1 participant per team

a)    Code from C/C++ will be provided.
b)    Students have to debug the code to find errors.
c)    Judgement of the judges will be final.
Debugging is the process of finding and resolving bugs or defects that prevent correct operation of computer software or a system. Debugging tends to be harder when various subsystems are tightly coupled, as changes in one may cause bugs to emerge in another. It involves numerous aspects, including interactive debugging, control flow, integration testing, log files, monitoring (application, system), memory dumps, profiling, Statistical Process Control, and special design tactics to improve detection while simplifying changes.

Logo Designing

Teacher Incharge : Ms. Simpy
Venue : Lab 3 (1:30 - 2:00)
Time Duration : 30 mins
Team Member : 1 participant per team

a)    Topic will be given on the spot
b)    The participate can’t use internet.
c)    Judgement will be based on overall execution (creativity, uniqueness)
d)    Participant can use Adobe Photoshop, Corel Draw, Paint
A logo (abbreviation of logotype, from Greek: λόγος logos "word" and τύπος typos "imprint") is a graphic mark, emblem, or symbol commonly used by commercial enterprises, organizations and even individuals to aid and promote instant public recognition. Logos are either purely graphic (symbols/icons) or are composed of the name of the organization (a logotype or wordmark).
In the days of hot metal typesetting, a logotype was one word cast as a single piece of type, e.g. "The" in ATF Garamond (as opposed to a ligature, which is two or more letters joined, but not forming a word). By extension, the term was also used for a uniquely set and arranged typeface or colophon. At the level of mass communication and in common usage a company's logo is today often synonymous with its trademark or brand.

E Collage

Teacher Incharge : Ms. Sakshi
Venue : Lab 3 (11:30 - 12:15)
Time Duration : 45 mins
Team Member : 1 participant per team

a)    Student can prepare their collage in Adobe Photoshop, Corel Draw, Picasa.
b)    Topics will be given on the spot.
Collage (from the French: coller, "to glue"; French pronunciation: ) is a technique of an art production, primarily used in the visual arts, where the artwork is made from an assemblage of different forms, thus creating a new whole. A collage may sometimes include magazine and newspaper clippings, ribbons, paint, bits of colored or handmade papers, portions of other artwork or texts, photographs and other found objects, glued to a piece of paper or canvas. The origins of collage can be traced back hundreds of years, but this technique made a dramatic reappearance in the early 20th century as an art form of novelty.
The term collage was coined by both Georges Braque and Pablo Picasso in the beginning of the 20th century when collage became a distinctive part of modern art.

Treasure Hunt

Students Incharge : Loveleen, Jaismeen, Priyanka Tandon, Divya (BCA Sem-VI)
Venue :

a) There will be Screening before Treasure Hunt.
b) 15 students are selected according to merit after screening.
c) 5 teams comprises 3 participants each team will be made randomly.
A treasure hunt is one of many different types of games with one or more players who try to find hidden objects or places by using a series of clues. Treasure hunt games may be an indoor or outdoor activity. Outdoors they can be played in a garden or the treasure could be located anywhere around the world.

Paper Presentation

Teacher Incharge : Ms. Sandhya
Venue :
Time Duration : 3-5 mins
Team Member : 2 participants per team

a) Medium of expression is English only.
b) Topics are : Technology entrepreneurship.
                        Human Computer Interactions its future
                        Brain Machine Interface

"Presentations" redirects here. For the Windows software, see Corel Presentations. For other uses, see Presentation (disambiguation). A presentation is the process of presenting a topic to an audience. It is typically a demonstration, lecture, or speech meant to inform, persuade, or build good will. The term can also be used for a formal or ritualized introduction or offering, as with the presentation of a debutante. A presentation program is often used to generate the presentation content, some of which also allow presentations to be developed collaboratively, e.g. using the Internet by geographically disparate collaborators. Presentation viewers can be used to combine content from different sources into one presentation.

Ad Mad Show

Teacher Incharge : Ms. Ravinder
Venue :
Time Duration : 3-4 mins
Team Member : 5 participants per team

a) Advertisement has to be presented by the team on the stage through role planning
b) Time limit 3-4 mins
c) Topic : Security Devices
The Ad- Mad Show “Where creativity meets madness” About the event The Ad Mad Show competition is an opportunity to bring out individual and collective talent of the students participating in it. The idea behind conducting this competition is to provide a platform to participants to explore their creativity and stage presence skills. It is expected from students that they should get equipped with the knowledge of Ad-making and execution of it live. Participants are suggested that their Ad should contain the essentials of Advertisement, i.e. Clarity, provoking in nature, creativity, appeal, & simplicity.

Group Discussion

Teacher Incharge :Ms. Payal
Venue :
Time Duration : 5-6 mins
Team Member : 8 participants per team

a) Team comprises of 8 participants.

A group discussion is a group of individuals with similar interest who gather either formally or informally to bring up ideas, solve problems or give comments. The major approaches are in person, via conference call or website. People respond comments and post forum in established mailing list, news group or IRC. Other group members could choose to respond by posting text or image.

IT Extempore

Teacher Incharge : Ms. Shilpa
Venue :
Time Duration : 2 mins
Team Member : 1 participant per team

a) Time limit violation will lead to disqualification
b) Topic will be given on the spot
Extempore speaking is the term used for a non-formally prepared speech. Explaining to your parents why you arrived home later than your curfew is a form of extempore speaking. When you watch a beauty pageant on television and the contestants have to draw a question and answer it for the judges, they are extempore speaking. Every time you speak you are preparing for extempore speaking. You probably prepare without even knowing it. You have to read to learn new things for this type of speaking. When doing extempore speaking, you need to use the knowledge that you have and use a strong delivery.
There comes a time in every one's life when he or she will have to give an impromptu speech. It may be for anything - a radio interview, a teacher trying to get you to speak up in class, or even in a casual debate. It happens more often than most people would think. The words we speak are chosen at the point of delivery and they flow back and forth, with communication being two-way, three-way or four-way. It is all done without any preparation.
The key to extempore speaking is that the words spoken are chosen as we speak them, and what is delivered is a stream of consciousness that is fluent, erudite and articulate, while being unscripted. Effective extempore speaking always has the purpose of the presentation and the impact on the audience at its heart. In an extempore/impromptu speaking, it is important to speak to the purpose and to consider carefully what effect you want to have on your audience, then the notion that it is possible to simply choose the right words at the point of delivery, without any kind of preparation, is at best naive and at worst disastrous. Even the few who are capable of it will admit to significant preparation when the stakes are high. Not only that, you have to consider how long to speak for. Effective speakers, in their preparation, also consider the audience at all times. They ensure that they speak to the audience they have in front of them, rather than the audience they would like to have in front of them.

Choreography

Teacher Incharge : Ms. Jaspreet
Venue :
Time Duration : 5-6 mins
Team Member : Max 8 participants per team

a) Props can be used
b) Judgement will be based on overall execution (creativity, variety, uniqueness and entertainment)

Choreography is the art or practice of designing sequences of movements of physical bodies (or their depictions) in which motion, form, or both are specified. Choreography may also refer to the design itself. A choreographer is one who creates choreographies by practicing the art of choreography, a process known as choreographing. Choreography is used in a variety of fields, including cheerleading, cinematography, gymnastics, fashion shows, ice skating, marching band, show choir, theatre, synchronized swimming, video game production and animated art. In the performing arts, choreography applies to human movement and form. In dance, choreography is also known as dance choreography or dance composition.
The word choreography literally means "dance-writing" from the Greek words "χορεία" (circular dance, see choreia) and "γραφή" (writing). It first appeared in the American English dictionary in the 1950s, and "choreographer" was first used as a credit for George Balanchine in the Broadway show On Your Toes in 1936. Prior to this, stage credits and movie credits used phrases such as "ensembles staged by", "dances staged by", or simply "dances by" to denote the choreographer.

Group Dance

Teacher Incharge : Ms. Sandhya 
Venue :
Time Duration : 3-4 mins
Team Member : 6-10 participants per team

a) Songs should be submitted one day before
b) Dresses and songs should be decent

Group dances are danced by groups of people simultaneously, as opposed to individuals dancing alone or individually, and as opposed to couples dancing together but independently of others dancing at the same time, if any.
The dances are generally, but not always, coordinated or standardized in such a way that all the individuals in the group are dancing the same steps at the same time. Alternatively, various groups within the larger group may be dancing different, but complementary, parts of the larger dance. An exception to this generalization must be vxpointed out where groups of individuals are dancing independently of each other, but with the purpose of creating a "group" feeling or experience, such as might accompany various forms of ritual dancing.
Group dances include the following dance forms or styles:
Folk dance, Circle dance, Contra dance, English Country Dance, Maypole dance, Square dance, Traditional square dance, Modern Western square dance, Line dance, Novelty and fad dances, Bunny Hop, Chicken Dance, Para Para, Polonaise, Round dance, Rueda de Casino, Universal Peace Dance

Udaan 2016 Notice